Shut Up, Malevolent Dragon! I Don’t Want to Have …
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Vol. 6 Ch. 41 Table of contents
With the activation of Vengeful Spirits Awaken, the entire atmosphere within the castle shifted drastically.
What were once brightly lit halls, rooms, and balconies were now shrouded in flickering, dim light. The dark, narrow corners occasionally emitted eerie creaks and groans.
The immersion level skyrocketed, as if the players had been transported to a real haunted house.
On the Dragon Daughter Special Ops Team’s side, Helena was “frantically” struggling to stay composed, leaving Noa and Aurora as the only pillars of stability.
They had already started working well together before Vengeful Spirits Awaken, but Helena’s frequent lapses into panic only added to the tension. Her occasional bursts of eerie energy didn’t help matters either.
In the end, Helena could only cling tightly to the task-focused Noa and the ever-cheerful Aurora, assisting them in small ways when possible.
Unfortunately, this wasn’t entirely a good thing for the team. After all, the rule for the Vengeful Spirits Awaken phase was clear: the spirits had an unconditional ability to eliminate one Good Faction player.

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