Rohan’s skill structure was evolving.
With every step he took, he climbed higher.
When Weakness Infliction was Level 1, there were limitations. Direct contact was required, and he could only assign physical attributes as weaknesses.
Upon reaching Level 2, he gained the ability to select the attribute to be assigned as a weakness. He was no longer restricted to physical damage.
And yet, Rohan had continued to prioritize physical attributes as weaknesses.
The reason was simple.
He had far more proficiency in physical attacks—enhanced strikes and slashes—than in fire manipulation. The benefits of using flames seemed minimal in comparison.